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Impact with Games: A Fragmented Field

April 1, 2016

This is the first report in a series on game "impact types." We begin with the problem. Our field needs a better way to talk about impact — a deeper conversation that is more fundamentally inclusive and multi-disciplinary, yet still evidence-based. This report is a first step, revealing the basic fragmentation and documenting its harm. Based on feedback from the first chapter, chapter 2 tackles "Countering Four Risky Assumptions." 

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